Tuesday, May 1, 2012

Mike Ko: iphone Diorama

Mike Ko: iphone Diorama:

Cute iPhone diorama graduation project by Mike Ko.
Posted on Motionographer

Punga: Nokia “Traffic”

Punga: Nokia “Traffic”:

Nice mix of dimensionality and bold colors in this Nokia spot by Punga. Check out their previous Nokia spots as well: Smart Data, Ovi Maps, Maps 3D, and Ovi Suit.

Nokia “Traffic”
Director: Facu Labo

Executive Producer: Patricio Verdi

Line Producer: Eva Amuchastegui

Art Direction: Rodier Kidmann, Juan Casal

2D/3D Animation & Compositing: Cesar Pelizer, Juan Casal, Facu Labo
Modeling: Franco Vecchi, Guido Lambertini, Ago Carrera
Music / Mix: Daniele Carmosino
SFX: Alex Sidiropoulos
Posted on Motionographer

Count on Me

Count on Me:

More beautiful animation from Gentleman Scholar in their personal short “Count on Me
Posted on Motionographer

World’s first Twitter animation?

World’s first Twitter animation?:
Smart Twitter animation
Fantastic Twitter-based animation for Smart Argentina [Hold down J to animate]
Posted on Motionographer

Com Truise, Set to DOS Nostalgia, Turned into Music Video Gold

Com Truise, Set to DOS Nostalgia, Turned into Music Video Gold:

The pace of technology has made past and future fold in on themselves, to the point where old things can look futuristic, what was once techno-shock can become nostalgic warmth, and the future can look dated. Our own Matt Earp waxed poetic on music’s take on these aesthetics by connecting them to worn VHS tapes. Com Truise’s music follows a similar pattern. Here, in an evidently-unofficial video, one Myk Dawg takes a straightforward approach: he just puts together a whole bunch of DOS visuals, animating screens from real software tools and generating new motion from text characters.
Of course, that doesn’t make the results less satisfying. File this away when you get audited for buying old PCs on eBay: it is a business expense, after all.
The more screens you recognize, the more awesome you are. If the rough, acid-colored textures of the ASCII or ANSI characters trigger deep memories of what each hex code is, you are the most awesome winner of everything.
And, of course, watch on your eight-core machine in 720p, because…
Kids, ask your parents, or show your parents how to install a virtual DOS machine on their MacBook Pro. Via Adi Robertson over on The Verge, easily my favorite general-tech site.
Here’s some official Com Truise video action, too:

Projection Mapping, with Robotics, Goes Further to Augmenting Reality: MPS Demo [TouchDesigner]

Projection Mapping, with Robotics, Goes Further to Augmenting Reality: MPS Demo [TouchDesigner]:re-blog from CreateDigitalMotion

Okay, great: you can project on facades and surfaces in ways that makes the image tailor-mapped to the surface. What else can you do?
Rafal Bielski and a small team from Poland provide a glimpse of a more awesome, more futuristic future. Here, projection mapping isn’t content with a still, static surface, like a building. The surface and the projection can both move, aided by robotic servos. As that image tracks the object, the combined project comes further to the dream of transforming the physical reality around us with digital visuals.
How cool is this? Well, for starters, that video above is not something done in post. It’s not a special effect. It’s live, real-time projection you’re watching – really. (No one hiding behind the curtain, either.)
Rafal explains that the result is “a combination of interactive real-time 3D projection, robotics and augmented reality.”:
MPS is the realization of an idea of pushing projection mapping one step forward, making it even more spectacular and involving. In short, we have synchronized rotation of stepped motor engine with “geometric” projection with respect to the position of the viewer. This is the moment where we get the spectator to “believe” that this is a metallic, weird box rotating in a front of the window of the skyscraper. It was shocking to me when I made a very first panel to show our friends that Vimeo flick. Most of them — like 80% — thought it was all post-production, a 3d animation (the industry three of us have come from) and Arek Rekita is just keyed-in there. So imagine the

sensation when you are actually standing in front of it. Its physical form there is real, and I think you can sense those qualities even through the computer’s screen.
The ability to visually influence human beings is weakening. We are getting more and more resistant to that form of communication. (When was the last time you heard heard that a movie had “good CG FC, really, go see it”?) In the film industry, I hope we are getting back to the era of a good script over spectacular effects, but in advertising, there is a whole new world coming in. I could rant about it for hours, so lets get back to MPS. The upper projection surface part is a 50 kg vinyl polymer structure, reaching 3.5 m in height. The base is a custom-made device from certified components, mainly stepper motor connected and controlled via Arduino.
The PC has twin GeForce cards driving three projectors – Benq W1100 and wide-lens Mitsubishi 230u-st. That worked well, but the system also worked with Christie Roadster monsters not in this video. Of course, we went for Derivative TouchDesigner as our interactive visual programming environment. It was a spectacular

learning process, adapting third-party libraries, synchronizing devices, and writing tools to quicken calibration processes. Yeah, we developed our own calibration software: it’s a semi-automatic little tool with live quality. We are going to introduce it on our Facebook profile soon. Stay tuned.
More is coming, too. Rafal tells CDM, “in the near future, we will presents our in-house software for semiautomatic projector/3d calibration and others.” Yes. We’ll look forward to that.
Consider yourself teased.
MPS project.

Realtime projection+servo+augmented reality.

Rafal Bielski : Programming, CG

Arek Rekita: Programming, Devices

Rafal Osmolski: Support
White Kanga is based in Warsaw.

In Translucent Glass Grids, Nature’s Patterns, Revealed

In Translucent Glass Grids, Nature’s Patterns, Revealed:re-blog from CreateDigitalMotion

Up close, nature’s patterns represent nothing so much as elegant geometry, or even, perhaps, pixels. Rendered as an translucent array, organic patterns become a dance of digital pixels in a work in North Carolina. The creators describe it nicely, so it’s best to reflect on their description – and recall that nature can be an endless source of inspiration.
There’s an extra revelation here, too: low-power displays could be the future. And that’s excellent news for nature.
Patterned by Nature was commissioned by the North Carolina Museum of Natural Sciences for the newly-built Nature Research Center in Raleigh, North Carolina. The exhibit celebrates our abstraction of nature’s infinite complexity into patterns through the scientific process, and through our perceptions. It brings to light the similarity of patterns in our universe, across all scales of space and time.

10 feet wide and 90 feet in length, this sculptural ribbon winds through the five story atrium of the museum and is made of 3600 tiles of LCD glass. It runs on roughly 75 watts, less power than a laptop computer. Animations are created by independently varying the transparency of each piece of glass.

The content cycles through twenty programs, ranging from clouds to rain drops to colonies of bacteria to flocking birds to geese to cuttlefish skin to pulsating black holes. The animations were created through a combination of algorithmic software modeling of natural phenomena and compositing of actual footage.

An eight channel soundtrack accompanies the animations on the ribbon, giving visitors clues to the identity of the pixelated movements. In addition, two screens show high resolution imagery and text revealing the content on the ribbon at any moment.

Patterned by Nature was created by

Plebian Design –

Hypersonic Design & Engineering –


Sosolimited –