Showing posts with label augmented. Show all posts
Showing posts with label augmented. Show all posts
Thursday, November 22, 2012
Automatically Projection Mapping a 3D, Moving Object: White Kanga Show Stunning Tech
Automatically Projection Mapping a 3D, Moving Object: White Kanga Show Stunning Tech:
Hide’n'Seek – Technology Demo from White Kanga on Vimeo.
Automatically map an object with a projector. Keep the mapping working as the object moves. And, oh yeah, look damned fine while doing it.
That’s the neat trick Poland-based White Kanga have pulled off, powered by TouchDesigner. We’ve been following their work before:
Robotic Mapping Pulls a Model Building, Tron-Like, Into the Virtual
Projection Mapping, with Robotics, Goes Further to Augmenting Reality: MPS Demo [TouchDesigner]
Here, we get to really see it in action. It doesn’t hurt that you get cool graphics visualizing the calibration. It’s an internal tool, but it demonstrates a lot of what’s possible.
I was in Poland for their national day yesterday, but watching this video makes me want to start waving around the white and red flag and cheering on this crew. (Or, if they like, whatever flag/mascot they choose.) Brilliant work.
Labels:
augmented,
innovation,
installation,
technology,
visual mapping
Thursday, November 8, 2012
The Augmented City: Istanbul’s Data, Made Visible in Glitchy Structures
Our century is marked by a wash of data, flooding out of explosive urbanization. Humans and numbers, it seems, are now densely packed, dynamic, and essential. Yet with that same density, they threaten to become invisible.
The challenge of visualists: break the barrier to reveal that unseen world. Call it data mapping.
“Augmented Structures” is, first and foremost, rather lovely to look at. It’s a kind of architectural performance, in glitching, flickering contrasts of sound and light. Maybe the scale of transformation requires something aesthetic. Here’s what co-creator Refik Anadol has to say about it – thanks, Refik, for sending in your work.


The project in this case is augmented sculpture, beamed onto a structure. But I wonder how this same data might become part of the tapestry of architecture or urban experience. Perhaps that’s not where it belongs – maybe it’s best kept independent, a mirror in art. Whatever the context, it’s only natural that this substance of our age, data, would become artistic medium, rendered in terms as changing and fluid as it is.
More:
Augmented Structures v1.1 : Acoustic Formations / Istiklal Street from Refik Anadol on Vimeo.
Augmented Structures v1.1 : Acoustic Formations / Istiklal Street from Refik Anadol on Vimeo.
The challenge of visualists: break the barrier to reveal that unseen world. Call it data mapping.
“Augmented Structures” is, first and foremost, rather lovely to look at. It’s a kind of architectural performance, in glitching, flickering contrasts of sound and light. Maybe the scale of transformation requires something aesthetic. Here’s what co-creator Refik Anadol has to say about it – thanks, Refik, for sending in your work.
‘Augmented Structures v2.0′ by Refik Anadol and Alper Derinbogaz is a distilled urban experience project which focuses on two dissimilar regions in istanbul and displays the inner characteristics of the texture of a city-center that has undergone a recent transformation within a suburban region consisting of gated communities. Presented at Istanbul Design Biennial within the ‘Musibet’ exhibition curated by local architect Emre Arolat, the work is based on soundscape and data mapping of two regions reveals the invisible information about their context and suggests an alternative way to understand the existence of urbanization through new media technologies.
By bringing disparate disciplines like sound, architecture and visual arts together, the development re-examines the world in aesthetic terms, in its capacity as an ‘interdisciplinary transformation’. ‘augmented structures series forces each discipline to alter its own ‘material’ state; transforming sound into mathematics, mathematics into architecture and architecture into a living structure, while presenting the viewer with a new media experience that is multi-levelled, produces sound, moves and breathes.’
The project in this case is augmented sculpture, beamed onto a structure. But I wonder how this same data might become part of the tapestry of architecture or urban experience. Perhaps that’s not where it belongs – maybe it’s best kept independent, a mirror in art. Whatever the context, it’s only natural that this substance of our age, data, would become artistic medium, rendered in terms as changing and fluid as it is.
More:
The team is diversified by sound designer Kerim Karaoglu and parametric designers Coşku Cinkılıç, Koray Bingöl. — at Istanbul Modern | Istanbul Museum of Modern Art.From the same artist, Refik Anadol, here’s an intervention in urban space, with more fluid projections – and, again, a sonic element:
Thanks to; IKSV, Emre Arolat, Nil Aynalı, Özlem Yalım Özkaraoğlu, Salon2, Antilop, Can Buyukberber, Başar Yurtçu.
Augmented Structures v1.1 : Acoustic Formations / Istiklal Street from Refik Anadol on Vimeo.
Augmented Structures v1.1 : Acoustic Formations / Istiklal Street from Refik Anadol on Vimeo.
Augmented Structures v1.1 : Acoustic Formations / Istiklal Streetaugmentedstructures.com
Architecture and (Media) Design are art forms that exist independently from one another. Over the last few years they have been growing together. They are entering into symbiotic dependencies and stimulations. Against the background of the information technologies, architecture has gained a new reality. No longer are objects or processes the constituting elements of a building. Now they are described as technical networks of communicating nodes, which balance themselves in contrived patterns.
“Augmented Structures v1.1 : Acoustic Formations/Istiklal Street” is an augmented structure, an installation by Refik Anadol and Alper Derinboğaz which is created through the use of innovative parametric architecture and audiovisual techniques. The projects deals with a new mediated space: How to translate the logic of media into architecture? In this first experiment field recordings of Istiklal Street will be transformed in to parametric architectural structure. The recordings were made by Kerim Karaoglu who also used these recordings to create an electro-acoustical composition. The project seeks interactions between space, sound, visual and light. A similar connection between architecture and media has been experienced in Philips Pavilion of Le Courbusier in 1958.
Beyond being an artwork this installation is an urban experience. The scale of surface, 2000sqm, and the dominance of the location will definitely take place in collective memory of İstiklal Street visitors.
There will be an exhibition opening on 20th of September at 19:30 in relation to this façade installation which showcases experiments of architecture- sound – visual correlations of Refik Anadol and Alper Derinbogaz.
During the night visual performance will be projected on the structure which will be accompanied with a generatively designed contemporary aesthetic visuals consisting of input data from the recordings and their transformed versions synchronized to the movement of graphics re-shaping and transforming the structure on which they are projected. The structure in turn influences and transforms the projections as well.
For more information: augmentedstructures.com
Refik Anadol / New Media Artist
refikanadol.com
Alper derinbogaz / Architect
salon2.info
Sound Design: Kerim Karaoglu
VVVV Realtime Graphics: Sebastian Neitsch
Projection Infrastructure: Visio-vox
Labels:
architechture,
augmented,
installation,
interactive design,
visual,
visual mapping
Tuesday, October 9, 2012
Pedestrians, Re-Sequenced: Walking Becomes Audiovisual Performance in “LAYERS”
Pedestrians, Re-Sequenced: Walking Becomes Audiovisual Performance in “LAYERS”:reblog from Create Digital Motion
LAYERS (teaser) / Audiovisual performance from NOhista on Vimeo.
In Madeleine L’Engle’s seminal science fiction novel A Wrinkle in Time, the characters on Camazotz walk in time to a pervasive beat produced by a telepathic brain known as IT. In “LAYERS,” synchronistic pedestrians are perhaps not so sinister. But in a more playful experiment, those figures become part of an audiovisual composition, a kind of beat-sequenced set of sampled walking people moving through volumes of color. The result is that an otherwise ordinary, mundane feature of the landscape becomes aesthetic.
Pedestrians, in other words, need not be pedestrian.
More information:
http://nohista.org
Live performance version:
LAYERS @ Sight and Sound 2012 from NOhista on Vimeo.
LAYERS (teaser) / Audiovisual performance from NOhista on Vimeo.
In Madeleine L’Engle’s seminal science fiction novel A Wrinkle in Time, the characters on Camazotz walk in time to a pervasive beat produced by a telepathic brain known as IT. In “LAYERS,” synchronistic pedestrians are perhaps not so sinister. But in a more playful experiment, those figures become part of an audiovisual composition, a kind of beat-sequenced set of sampled walking people moving through volumes of color. The result is that an otherwise ordinary, mundane feature of the landscape becomes aesthetic.
Pedestrians, in other words, need not be pedestrian.
More information:
Layers is an audio/visual performance about perception and memory, with the goal of creating a choreography for a digital crowd. Using audio-video fragments of anonymous pedestrians, Nohista confronts the public with his personal experience of the urban crowd.Thanks to Bruno/”nohista” for sending your work our way!
Here, space and time are dissolved through tables and reassembled throughout a partition where the audio and visual material becomes an instrument, propelling the viewer into an evanescent universe.
Audio-video by Nohista / Shot and produced in Montreal / 2012
for best video quality: nohista.org/?portfolio=layers-2
Exhibitions//
Sight and Sound 2012 / Eastern Bloc / Montreal
Byetone / Nohista / Centre Phi / Montreal
http://nohista.org
Live performance version:
LAYERS @ Sight and Sound 2012 from NOhista on Vimeo.
Amon Tobin ISAM 2.0 – Leviathan
Amon Tobin ISAM 2.0 – Leviathan:Posted on Motionographer

Chicago-based studio Leviathan crafts a creative projection-mapped piece to provide an immersive stage experience for Amon Tobin’s ISAM 2.0 tour. Check out the making of video here.
Amon Tobin : ISAM case study from Leviathan on Vimeo.
Chicago-based studio Leviathan crafts a creative projection-mapped piece to provide an immersive stage experience for Amon Tobin’s ISAM 2.0 tour. Check out the making of video here.
Amon Tobin : ISAM case study from Leviathan on Vimeo.
Labels:
augmented,
concert,
installation,
music,
visual,
visual mapping
Monday, September 17, 2012
Willow – Sweater (official video uses MadMapper)
Willow – Sweater (official video uses MadMapper):
While I have already seen examples of augmented reality used in videos before, I really enjoy how this one by Filip Sterckx exploits the idea further in many different ways, with many different angles, that constantly fool my eyes. At the same time the video is constantly reminding you of the fact that ‘this is an illusion’ with visual queues such as the embedded treadmill or the part where the singers legs are ‘buried’ into the stage to create the illusion that he is standing on the water.
While I have already seen examples of augmented reality used in videos before, I really enjoy how this one by Filip Sterckx exploits the idea further in many different ways, with many different angles, that constantly fool my eyes. At the same time the video is constantly reminding you of the fact that ‘this is an illusion’ with visual queues such as the embedded treadmill or the part where the singers legs are ‘buried’ into the stage to create the illusion that he is standing on the water.
Labels:
amazing clip,
animation,
augmented,
interactive design,
music,
mv,
visual mapping
Monday, July 2, 2012
Pop-Up Video: Tesla, Synesthetic Hallucination, and Augmented Book Science
Pop-Up Video: Tesla, Synesthetic Hallucination, and Augmented Book Science:
Nikola Tesla in Sound and Light from Marco Tempest on Vimeo.
Nikola Tesla in Sound and Light from Marco Tempest on Vimeo.
Digitally-enhanced magician Marco Tempest is back, here with a poignant message about the magic of science – the leaps of faith, and leaps of showmanship, required to turn scientific imagination into reality. Any opportunity to celebrate genius scientist Nikola Tesla, unjustly unsung relative to his extraordinary accomplishments in electricity and thinking, is a good one. Here, too, we find a behind-the-scenes look at how carefully-calibrated projection mapping brings a pop-up book to life. Some of those close-ups in the video at top are unforgiving (it’d work perfectly in a theatrical setting). But the integration of the book, Marco Tempest’s sleight of hand, and digital animation can be spellbinding.
And because Mr. Tempest is of the mind that being more open makes the magic more effective, not less – a bit like science itself – he shares all the how-to details.
Making of "Nikola Tesla in Sound and Light" from Marco Tempest on Vimeo.
Making of “Nikola Tesla in Sound and Light” from Marco Tempest on Vimeo.
Full details, plus the TED version:
Nikola Tesla in Sound and Light from Marco Tempest on Vimeo.
Nikola Tesla in Sound and Light from Marco Tempest on Vimeo.
Digitally-enhanced magician Marco Tempest is back, here with a poignant message about the magic of science – the leaps of faith, and leaps of showmanship, required to turn scientific imagination into reality. Any opportunity to celebrate genius scientist Nikola Tesla, unjustly unsung relative to his extraordinary accomplishments in electricity and thinking, is a good one. Here, too, we find a behind-the-scenes look at how carefully-calibrated projection mapping brings a pop-up book to life. Some of those close-ups in the video at top are unforgiving (it’d work perfectly in a theatrical setting). But the integration of the book, Marco Tempest’s sleight of hand, and digital animation can be spellbinding.
And because Mr. Tempest is of the mind that being more open makes the magic more effective, not less – a bit like science itself – he shares all the how-to details.
Making of "Nikola Tesla in Sound and Light" from Marco Tempest on Vimeo.
Making of “Nikola Tesla in Sound and Light” from Marco Tempest on Vimeo.
Full details, plus the TED version:
Created and Produced by Marco Tempest(Bonus points to anyone who knows to what my headline refers. Or, at least, you’ve established you’re my age.)
Script: David Britland
Art Direction: Kevin Blanc
Motion Design: Alain Renold
Pop-up Design: Peter Dahmen
Music and sound design: Michael Ricar
Custom software development: Enrico Viola
Arduino Tech Wizard: Manuel Rueda Iragorri
Pre-visualization and production mascot: Signe Fleischmann
additional still photography:
Carmen Kam
Wednesday, June 20, 2012
Projection Mapping, The Documentary: A Short Film Profiles the Technique’s Significance
Projection Mapping, The Documentary: A Short Film Profiles the Technique’s Significance:
Once a novel technique, the likes of which could land you a gig, projection mapping is fast evolving into a fundamental skill every visual artist must have. It’s the ability to work not only with your content, but to be creative with its delivery, almost as much as something as basic as an alpha blend or a crossfade. It separates the visualists who work within rectangles and those who don’t.
As a semi-daily chronicle, this site often provides specific stories about one project or another. In the short film “Augmented Reality,” by Belgian filmmaker Dane Luttik, the camera pulls back to a big-picture overview of what the technique is about.
It’s perfect for introducing those new to the idea. But even if you’re skeptical about such things or tired of lots of projection mapping – indeed, especially if you fit under that header – it offers insight.
I’ll excerpt one quote from Ilan Katin, though, that I think is best of them all:
“To do it right … you need to have an idea.”
The artists are ANTIVJ and Jean-Michel Verbeeck. From the video notes:
Once a novel technique, the likes of which could land you a gig, projection mapping is fast evolving into a fundamental skill every visual artist must have. It’s the ability to work not only with your content, but to be creative with its delivery, almost as much as something as basic as an alpha blend or a crossfade. It separates the visualists who work within rectangles and those who don’t.
As a semi-daily chronicle, this site often provides specific stories about one project or another. In the short film “Augmented Reality,” by Belgian filmmaker Dane Luttik, the camera pulls back to a big-picture overview of what the technique is about.
It’s perfect for introducing those new to the idea. But even if you’re skeptical about such things or tired of lots of projection mapping – indeed, especially if you fit under that header – it offers insight.
I’ll excerpt one quote from Ilan Katin, though, that I think is best of them all:
“To do it right … you need to have an idea.”
The artists are ANTIVJ and Jean-Michel Verbeeck. From the video notes:
Mapping projects by AntiVJ
0.14 3Destruct (AntiVJ 2011)
1.16 Nuits sonores (AntiVJ 2009)
1.20 Mécaniques Discursives (Legoman 2012)
1.22 St Gervais (AntiVJ 2010)
5.45 EYJAFJALLAJÖKULL (Joanie Lemercier – AntiVJ 2012)
6.48 Enghien (AntiVJ – 2009)
more info: antivj.com/
//
Mapping projects by Jean-Michel Verbeeck
1.29 Hexastruct
2.43 Quantum
//
MUSIC BY NOSAJ THING
Tuesday, May 1, 2012
Projection Mapping, with Robotics, Goes Further to Augmenting Reality: MPS Demo [TouchDesigner]
Projection Mapping, with Robotics, Goes Further to Augmenting Reality: MPS Demo [TouchDesigner]:re-blog from CreateDigitalMotion
Okay, great: you can project on facades and surfaces in ways that makes the image tailor-mapped to the surface. What else can you do?
Rafal Bielski and a small team from Poland provide a glimpse of a more awesome, more futuristic future. Here, projection mapping isn’t content with a still, static surface, like a building. The surface and the projection can both move, aided by robotic servos. As that image tracks the object, the combined project comes further to the dream of transforming the physical reality around us with digital visuals.
How cool is this? Well, for starters, that video above is not something done in post. It’s not a special effect. It’s live, real-time projection you’re watching – really. (No one hiding behind the curtain, either.)
Rafal explains that the result is “a combination of interactive real-time 3D projection, robotics and augmented reality.”:
Consider yourself teased.
Okay, great: you can project on facades and surfaces in ways that makes the image tailor-mapped to the surface. What else can you do?
Rafal Bielski and a small team from Poland provide a glimpse of a more awesome, more futuristic future. Here, projection mapping isn’t content with a still, static surface, like a building. The surface and the projection can both move, aided by robotic servos. As that image tracks the object, the combined project comes further to the dream of transforming the physical reality around us with digital visuals.
How cool is this? Well, for starters, that video above is not something done in post. It’s not a special effect. It’s live, real-time projection you’re watching – really. (No one hiding behind the curtain, either.)
Rafal explains that the result is “a combination of interactive real-time 3D projection, robotics and augmented reality.”:
MPS is the realization of an idea of pushing projection mapping one step forward, making it even more spectacular and involving. In short, we have synchronized rotation of stepped motor engine with “geometric” projection with respect to the position of the viewer. This is the moment where we get the spectator to “believe” that this is a metallic, weird box rotating in a front of the window of the skyscraper. It was shocking to me when I made a very first panel to show our friends that Vimeo flick. Most of them — like 80% — thought it was all post-production, a 3d animation (the industry three of us have come from) and Arek Rekita is just keyed-in there. So imagine theMore is coming, too. Rafal tells CDM, “in the near future, we will presents our in-house software for semiautomatic projector/3d calibration and others.” Yes. We’ll look forward to that.
sensation when you are actually standing in front of it. Its physical form there is real, and I think you can sense those qualities even through the computer’s screen.
The ability to visually influence human beings is weakening. We are getting more and more resistant to that form of communication. (When was the last time you heard heard that a movie had “good CG FC, really, go see it”?) In the film industry, I hope we are getting back to the era of a good script over spectacular effects, but in advertising, there is a whole new world coming in. I could rant about it for hours, so lets get back to MPS. The upper projection surface part is a 50 kg vinyl polymer structure, reaching 3.5 m in height. The base is a custom-made device from certified components, mainly stepper motor connected and controlled via Arduino.
The PC has twin GeForce cards driving three projectors – Benq W1100 and wide-lens Mitsubishi 230u-st. That worked well, but the system also worked with Christie Roadster monsters not in this video. Of course, we went for Derivative TouchDesigner as our interactive visual programming environment. It was a spectacular
learning process, adapting third-party libraries, synchronizing devices, and writing tools to quicken calibration processes. Yeah, we developed our own calibration software: it’s a semi-automatic little tool with live quality. We are going to introduce it on our Facebook profile soon. Stay tuned.
Consider yourself teased.
MPS project.White Kanga is based in Warsaw.
Realtime projection+servo+augmented reality.
Rafal Bielski : Programming, CG
Arek Rekita: Programming, Devices
Rafal Osmolski: Support
Labels:
augmented,
installation,
projection,
visual mapping
Wednesday, April 11, 2012
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