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Tuesday, May 1, 2012

Projection Mapping, with Robotics, Goes Further to Augmenting Reality: MPS Demo [TouchDesigner]

Projection Mapping, with Robotics, Goes Further to Augmenting Reality: MPS Demo [TouchDesigner]:re-blog from CreateDigitalMotion



Okay, great: you can project on facades and surfaces in ways that makes the image tailor-mapped to the surface. What else can you do?
Rafal Bielski and a small team from Poland provide a glimpse of a more awesome, more futuristic future. Here, projection mapping isn’t content with a still, static surface, like a building. The surface and the projection can both move, aided by robotic servos. As that image tracks the object, the combined project comes further to the dream of transforming the physical reality around us with digital visuals.
How cool is this? Well, for starters, that video above is not something done in post. It’s not a special effect. It’s live, real-time projection you’re watching – really. (No one hiding behind the curtain, either.)
Rafal explains that the result is “a combination of interactive real-time 3D projection, robotics and augmented reality.”:
MPS is the realization of an idea of pushing projection mapping one step forward, making it even more spectacular and involving. In short, we have synchronized rotation of stepped motor engine with “geometric” projection with respect to the position of the viewer. This is the moment where we get the spectator to “believe” that this is a metallic, weird box rotating in a front of the window of the skyscraper. It was shocking to me when I made a very first panel to show our friends that Vimeo flick. Most of them — like 80% — thought it was all post-production, a 3d animation (the industry three of us have come from) and Arek Rekita is just keyed-in there. So imagine the

sensation when you are actually standing in front of it. Its physical form there is real, and I think you can sense those qualities even through the computer’s screen.
The ability to visually influence human beings is weakening. We are getting more and more resistant to that form of communication. (When was the last time you heard heard that a movie had “good CG FC, really, go see it”?) In the film industry, I hope we are getting back to the era of a good script over spectacular effects, but in advertising, there is a whole new world coming in. I could rant about it for hours, so lets get back to MPS. The upper projection surface part is a 50 kg vinyl polymer structure, reaching 3.5 m in height. The base is a custom-made device from certified components, mainly stepper motor connected and controlled via Arduino.
The PC has twin GeForce cards driving three projectors – Benq W1100 and wide-lens Mitsubishi 230u-st. That worked well, but the system also worked with Christie Roadster monsters not in this video. Of course, we went for Derivative TouchDesigner as our interactive visual programming environment. It was a spectacular

learning process, adapting third-party libraries, synchronizing devices, and writing tools to quicken calibration processes. Yeah, we developed our own calibration software: it’s a semi-automatic little tool with live quality. We are going to introduce it on our Facebook profile soon. Stay tuned.
More is coming, too. Rafal tells CDM, “in the near future, we will presents our in-house software for semiautomatic projector/3d calibration and others.” Yes. We’ll look forward to that.
Consider yourself teased.
MPS project.

Realtime projection+servo+augmented reality.

Rafal Bielski : Programming, CG

Arek Rekita: Programming, Devices

Rafal Osmolski: Support
White Kanga is based in Warsaw.

In Translucent Glass Grids, Nature’s Patterns, Revealed

In Translucent Glass Grids, Nature’s Patterns, Revealed:re-blog from CreateDigitalMotion



Up close, nature’s patterns represent nothing so much as elegant geometry, or even, perhaps, pixels. Rendered as an translucent array, organic patterns become a dance of digital pixels in a work in North Carolina. The creators describe it nicely, so it’s best to reflect on their description – and recall that nature can be an endless source of inspiration.
There’s an extra revelation here, too: low-power displays could be the future. And that’s excellent news for nature.
Patterned by Nature was commissioned by the North Carolina Museum of Natural Sciences for the newly-built Nature Research Center in Raleigh, North Carolina. The exhibit celebrates our abstraction of nature’s infinite complexity into patterns through the scientific process, and through our perceptions. It brings to light the similarity of patterns in our universe, across all scales of space and time.

10 feet wide and 90 feet in length, this sculptural ribbon winds through the five story atrium of the museum and is made of 3600 tiles of LCD glass. It runs on roughly 75 watts, less power than a laptop computer. Animations are created by independently varying the transparency of each piece of glass.

The content cycles through twenty programs, ranging from clouds to rain drops to colonies of bacteria to flocking birds to geese to cuttlefish skin to pulsating black holes. The animations were created through a combination of algorithmic software modeling of natural phenomena and compositing of actual footage.

An eight channel soundtrack accompanies the animations on the ribbon, giving visitors clues to the identity of the pixelated movements. In addition, two screens show high resolution imagery and text revealing the content on the ribbon at any moment.

Patterned by Nature was created by

Plebian Design – plebiandesign.com

Hypersonic Design & Engineering – hypersoniced.com

and

Sosolimited – sosolimited.com

Wednesday, April 11, 2012

Volvo “Sloths” super CUTE!

Volvo “Sloths”:

PUNGA for Volvo: Sloths (via Cartoon Brew). Update: More info on this great little spot from director/animator Gabriel Fermanelli.

Marco Tempest: A Magical Tale

Marco Tempest: A Magical Tale:





Rear Window Timelapse MUST SEE!

Rear Window Timelapse:


Jeff Desom pieces together a killer looping installation of the Hitchcock masterpiece, Rear Window. Check out a timelapse of the composite.

Phil Borst: “Mork”

Phil Borst: “Mork”:



Great abstract animation from Phil Borst.

TNT Belgium: A Dramatic Surprise on a Quiet Square

TNT Belgium: A Dramatic Surprise on a Quiet Square:



The viral marketing clip of the day features a good dose of storytelling, breaking down television tropes into interchangeable jigsaw puzzle pieces. There’s a hot chick on a bike, some slapstick, a gunfight – the only thing missing is a helicopter touching down.
With the popularity of Improv Everywhere and theatrical productions like Sleep No More, this sort of promotion fits right in with the popularity of the consumer wanting to be in the middle of something special. You’ve just got to make sure you don’t stray too far into Theme Park Stunt Spectacular territory (though, I admit I probably watched the Universal Studios Miami Vice show over thirty times as a kid).
Please send credits if you have.

High Speed Photobooth: Participatory, Poetic Slow-Motion

High Speed Photobooth: Participatory, Poetic Slow-Motion:


Stretch out three seconds into 3,000 frames: even in our world of digital and photographic wonders, the simple ability of photography and motion to manipulate time remains magical. The lowly photobooth can still delight. Having seen Pablo Garcia’s machines earlier this week, I wanted to follow up with his “High Speed Photobooth,” which combines high-speed photography with YouTube sharing for a modern take on the photobooth that makes the participant into the special effect.




It’s a reminder of what the role of photography can be in visual interaction and performance.
More detail:
An update to the familiar self-operated photo booth, this booth shoots a brief 3-second video at 1000 frames per second. Once captured, integrated software stretches the video to nearly one minute, slowing quick action to reveal normally imperceptible movements. The video is automatically uploaded to the Arts Festival YouTube channel, collecting together all the 3-second experiments the public performed throughout the festival.
Team:

Booth Design: Pablo Garcia and Spike Wolff

Software/Hardware Design: Riley Harmon and Dan Wilcox

Booth Construction: Kyle Rood

Camera Provided by: Matt Kearney of Fastec Imaging

Lighting Provided by: Gil Penderly of Visual Instrumentation Corp
Support by

The Jill Watson Family Foundation

Studio for Creative Inquiry [Carnegie Mellon University, Pittsburgh]
A view of the complete installation and rig:








Video from the festival: http://www.youtube.com/user/watsonfestival
More:

http://www.pablogarcia.org/projects/hi-speed-photobooth-new/

http://www.pablogarcia.org/

Crazy MIDI Controllers: Turntable Rider

Crazy MIDI Controllers: Turntable Rider:




Tuesday, April 10, 2012

Mapping AV to Architecture, a Touchscreen Project Puts Participants in Control in Chicago [Video]

Mapping AV to Architecture, a Touchscreen Project Puts Participants in Control in Chicago [Video]:



   


Mapping projections to architecture, and connecting music to visual metaphors are nothing new. But many of these projects leave the control to performers; audience members simply stand back and watch. In a project for HP promoting their TouchSmart PCs, interactive artists ceded that control to participants. Instead of the computers being in the hands of the performers, they’re touchable by anyone, for an open, collaborative experience of the work.
The project makes use of a number of ingredients. The HP TouchSmart PC provides a big, touchable display, much larger (though less mobile) than a tablet like the iPad. On the software side, custom interfaces for the participants manipulate sound and visuals built in not one but two visual programming languages: Max/MSP and (Windows-only) TouchDesigner.

The project is the work of two firms, Waveplant and Leviathan. Joel Corelitz writes from the Waveplant side to share the work with CDM readers:
My company (Waveplant) collaborated with Leviathan to create an OSC-controlled projection mapping installation for HP to promote their TouchSmart line of PCs. Participants controlled the sound and visuals via the PCs with custom-created OSC interfaces (in TouchDesigner). Max/MSP was used to drive the audio and the visuals.
I was responsible for all the audio creation as well as the Max/MSP programming, and Leviathan created the visuals and handled the projection mapping.
Just to reiterate – Leviathan is the company that’s responsible (amongst many other things) for the visual component of Amon Tobin’s ISAM tour. My company / personal brand Waveplant was responsible for all the audio in this project as well as the maxMSP programmed back-end that was responsible for the live audio interactivity. Leviathan designed interfaces in Touch Designer that transmit information to Max/MSP. Max/MSP would respond with audio in various ways while sending OSC information back to those interfaces and touch designer which reflected those musical changes visually.
As an artist, I’m really excited about these kinds of marketing efforts. They’re incredible opportunities to push creative boundaries and subvert the more “linear” forms of advertising that we’re used to. What’s also really unique about them is the way they let the art stand on its own while at the same time involving the product in a hands-on (literally) capacity.
Here’s an extended documentary of the project, with requisite shots of Chicago’s famous L train. (For some of you, that should cause a Pavlovian hunger for deep dish pizza.)



More information:

http://www.waveplantstudios.com/HP-Play-Big

http://www.waveplantstudios.com/HP-Hear-There-Everywhere
Agency for this project:

designkitchen